The Night Hunter, solo. No teammates, no lane, just the kit.
Paused
Victory
Controls
Right clickMove. Right-click an enemy to attack it. Hold to keep moving.Left clickAttack-move on cursor: attacks the enemy under the cursor, otherwise moves and attacks the nearest enemy in range.QTumble toward the cursor (resets the attack timer, empowers next shot).WSilver Bolts (passive): every third hit deals % max HP true damage.ECondemn the enemy under the cursor (or your current target).RFinal Hour.F / TFlash / Ghost.SStop.Y / SpaceToggle camera lock / hold to center. Unlocked camera pans at the screen edges.Wheel, V, M, H, EscZoom, attack range ring, mute, this help, pause.
Vayne mechanics represented
Attack reset: Tumble resets your attack timer. Attack, Q, attack. Q during the windup cancels the attack, so press it right after the bolt leaves.
Wall Tumble: Tumbling into terrain ends the roll instantly, so you get the reset without leaving your position.
Orb-walking: Moving during the windup cancels the attack; moving after the bolt fires does not.
Silver Bolts: attacks, Tumble shots and Condemn all add stacks; the third proc deals true damage (capped at 200 vs non-champions). Stacks expire after 3s.
Condemn wall-stun: knockback into terrain (including the arena edge) stuns 1.5s and deals the damage twice.
E-Flash: Flash during Condemn's 0.25s cast. The bolt fires from your new position, changing the knockback direction.
Final Hour stealth: Tumble grants 1s invisibility during R. Attacking or casting breaks it; Tumbling again (its cooldown is halved during R) refreshes it, so chained Tumbles extend the invisibility. Enemies lose you and search your last known position.
Night Hunter: +30 move speed when moving toward enemy champions (tripled during R).
Out-of-range Condemn: casting E on a distant target walks you into range first.