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Mechanics

    Spawn at cursor

    Vayne Simulator

    The Night Hunter, solo. No teammates, no lane, just the kit.

    Right-click: move · Left-click: attack-move · Q W E R abilities · F Flash · T Ghost · S stop · Space: center camera · Wheel: zoom

      Space / Enter to start · Esc for menu

      Paused

      Victory

      Controls

      Right clickMove. Right-click an enemy to attack it. Hold to keep moving. Left clickAttack-move on cursor: attacks the enemy under the cursor, otherwise moves and attacks the nearest enemy in range. QTumble toward the cursor (resets the attack timer, empowers next shot). WSilver Bolts (passive): every third hit deals % max HP true damage. ECondemn the enemy under the cursor (or your current target). RFinal Hour. F / TFlash / Ghost. SStop. Y / SpaceToggle camera lock / hold to center. Unlocked camera pans at the screen edges. Wheel, V, M, H, EscZoom, attack range ring, mute, this help, pause.

      Vayne mechanics represented

      • Attack reset: Tumble resets your attack timer. Attack, Q, attack. Q during the windup cancels the attack, so press it right after the bolt leaves.
      • Wall Tumble: Tumbling into terrain ends the roll instantly, so you get the reset without leaving your position.
      • Orb-walking: Moving during the windup cancels the attack; moving after the bolt fires does not.
      • Silver Bolts: attacks, Tumble shots and Condemn all add stacks; the third proc deals true damage (capped at 200 vs non-champions). Stacks expire after 3s.
      • Condemn wall-stun: knockback into terrain (including the arena edge) stuns 1.5s and deals the damage twice.
      • E-Flash: Flash during Condemn's 0.25s cast. The bolt fires from your new position, changing the knockback direction.
      • Final Hour stealth: Tumble grants 1s invisibility during R. Attacking or casting breaks it; Tumbling again (its cooldown is halved during R) refreshes it, so chained Tumbles extend the invisibility. Enemies lose you and search your last known position.
      • Night Hunter: +30 move speed when moving toward enemy champions (tripled during R).
      • Out-of-range Condemn: casting E on a distant target walks you into range first.